Numenera 2: Out into the world.

Scene: The handsome man grabs the oversized metallic hand before the knife fingers can slash his throat. With a twist of his hips and a powerful yank, the arm detaches from the cybernetic humanoid who reels back in… Read More

Numenera 2: Art Inspiration

Bryce wanted me to check to see if the website migration had worked, so rather than get stuck into a recap that may never materialize, I thought I’d post a few links to art stuff that I’d been… Read More

Numenera 2: Meet the Crew

The character creation process in Numenera (both iterations) does a great job of providing prompts for character motivation and connections. In the last campaign most people picked those up and ran with them, while Bryce didn’t care too… Read More

Numenera 2: The Quiet Year of Lone Makhtesh

Before The Bright Ones came, the people of your community struggle to remember that they lived very different lives. They had their own communities, their own families and friends. They had their own trades and professions, religions and… Read More

Liminal Shores

I just don’t know. When I was alerted that there was another Monte Cook Games Kickstarter I a) was excited and b) groaned, because I can’t keep buying all these fucking awesome games. With Numenera 2 (2menera) Kickstarted… Read More

Cypher System Deadlands: Homebrew progress 2

So after hammering out Fightin’ Sort, Spinner and Drifter as Character Types, I came up with a simple equipment list, thought about bullets, and fleshed out the Stealth Flavour and the Weird Science Flavour.

Time to hit the ol’ dusty trail?

An entirely idle thought crossed my mind the other day: GURPS tried to be a universal RPG system by piling on the rules, just so much customization, while the Cypher system might have a better chance of being… Read More

Numenera 22 – um, some other numbers.

We got pretty much through Weird Discoveries, the 10 instant adventure supplement for Numenera. They’re planning on doing one for Numenera 2 and I’m psyched for that because they are really minimal set-up adventures that are generic enough… Read More

Numenera 17 – 21?

Now that I am released from the tyrannical grip of the excellent Pillars of Eternity II, (STRONG RECOMMEND), I finally have time to update. Major spoilers for the Into The Obelisk scenario from Weird Discoveries – there’s really… Read More

Numenera 16: The Berenock Deception

Berenock is only briefly described in the adventure in Weird Discoveries. Literally the only information is that it is free of the despotic rule of House Nooran, it floats in the sky and is accessible by fish-dirigible. So… Read More

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