Numenera 2: Out into the world.

Scene: The handsome man grabs the oversized metallic hand before the knife fingers can slash his throat. With a twist of his hips and a powerful yank, the arm detaches from the cybernetic humanoid who reels back in… Read More

Numenera 2: Art Inspiration

Bryce wanted me to check to see if the website migration had worked, so rather than get stuck into a recap that may never materialize, I thought I’d post a few links to art stuff that I’d been… Read More

Numenera 2: Meet the Crew

The character creation process in Numenera (both iterations) does a great job of providing prompts for character motivation and connections. In the last campaign most people picked those up and ran with them, while Bryce didn’t care too… Read More

Numenera 2: The Quiet Year of Lone Makhtesh

Before The Bright Ones came, the people of your community struggle to remember that they lived very different lives. They had their own communities, their own families and friends. They had their own trades and professions, religions and… Read More

The Quiet Year and Dialect: Character building through Worldbuilding through gameplaying.

Part of the appeal of Numenera 2 (Electric Boogaloo in the Butt) is the focus on building your own aldeia – your own Ninth World settlement amidst all those millions of years of ruined civilizations. The Ozymandius’ Mighty… Read More

Time to hit the ol’ dusty trail?

An entirely idle thought crossed my mind the other day: GURPS tried to be a universal RPG system by piling on the rules, just so much customization, while the Cypher system might have a better chance of being… Read More

Numenera 22 – um, some other numbers.

We got pretty much through Weird Discoveries, the 10 instant adventure supplement for Numenera. They’re planning on doing one for Numenera 2 and I’m psyched for that because they are really minimal set-up adventures that are generic enough… Read More

Numenera 17 – 21?

Now that I am released from the tyrannical grip of the excellent Pillars of Eternity II, (STRONG RECOMMEND), I finally have time to update. Major spoilers for the Into The Obelisk scenario from Weird Discoveries – there’s really… Read More

Numenera 16: The Berenock Deception

Berenock is only briefly described in the adventure in Weird Discoveries. Literally the only information is that it is free of the despotic rule of House Nooran, it floats in the sky and is accessible by fish-dirigible. So… Read More

Numenera 15: The Feast of Eyeballs

Here’s a summary of the last two sessions, the first of which easily slides into my top 10 roleplaying sessions on account of how well it went in terms of player buy-in and cascading wackiness. The second was… Read More