Why I’m right and Mike is wrong.

No update this week because they are still in the middle of a fight.

Speaking of which…

We got into an argument about whether Uun could draw a Longspear from an Efficient Quiver while climbing. The Efficient Quiver is irrelevant, “the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard.” So it isn’t different from a normal weapon draw. And the fact that it is a Longspear is funny, but irrelevant because you only need one hand to draw it and it is a free action to apply a second hand to a two-handed weapon.

There are two rules that govern what Uun was trying, the first of which is a little ambiguous and the second of which is not remotely ambiguous.

1) Drawing a weapon while moving.

“If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.”

It specifically says “regular move”, not Move Action, Move equivalent action or even just Move, all of which would encompass Climbing at 1/4 speed. Instead it says “regular move”. I’m reading this as the type of movement which is regular/normal for the creature type: swimming for mermen, climbing for goats, ambulating for humans. ‘Regular’ isn’t defined anywhere, but I don’t think that’s an unfair reading of the rule. It is still ambiguous, so that’s a house reading of the rule.

 2) Doing stuff with your hands while climbing.

“You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand.”

So drawing a weapon during a Climb move and then finishing the climb can’t happen because you need to finish the climb with two hands. Drawing the weapon after the climb is finished isn’t combining it with any kind of move, it is it’s own separate move action.

The second rule makes the first academic.

Since Quick Draw is a feat which is designed to allow you to draw a weapon as a Free Action, no matter whether you move or not, I’ll always be inclined to rule against fruity moves+weapon draws because they step on the feat’s toes, something you’re not supposed to be able to finagle. When in doubt, you don’t whip it out.

Castaway Diary, days 34 and 35.

This session was a bunch of fun, even though there wasn’t much (but some) adventuring/combat turn/pc-vs-an unfriendly world. Instead, like last session, it was mostly setting the scene for what is to come. Which, involves 20% me describing stuff and 80% people discussing their character’s moral stance on this, that and the other and why they should A instead of B. WHICH IS AWESOME.  As a GM it is super fun listening to people twist their party in knots about a choice they can make (an important one at that, so they aren’t doing anything incorrectly) and then seeing how it all plays out.
How's this dinner going to end?

How’s this dinner going to end?

The amazingly awkward dinner that Uun set up last session was a good opportunity to change the deals a little and throw some spanners into the plans of the players to see how they’d react. What we ended up with was a party that wasn’t split, but they weren’t pulling in exactly the same directions either. Delicious. Of course, players are expected not to metagame, so those not involved in the… oh, let’s call them the Treacherous Cabal… are going to think one thing is going on, whereas actually a totally different thing is going on. Or might go on.

On board for this session:
Victor: Trying to keep everything above board and in plain sight as his party mates grow increasingly fond of under the table, hidden deals.
Orny: Spinning silken plots from his deceit spinnerets to form a web of intrigue. Just like goats do.
Percy: Proud owner of a suit of Chainmail of Grinding. Saving up for a Belt of Twerking.
Nobody: Now with 100% more barrels and 100% less bat features.
Floki: Ranger in a Strange Land, who really doesn’t seem to like the Pathfinders, but mostly just Gelik.
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Castaway Diary , days 32, 33 and 34.

Okay, second attempt. There is a lot of text here and I hope I’m faithfully recounting the events as they transpired. Someone pipe up if they think I’m off and we’ll resolve what actually went down. It’s way easier to look at a list of combat actions and tell exactly what happened, but this session had no combat, just feelings and motivations and talking. I have a sneaking suspicion that next session’s awkward dinner may be some combination of Initiative checks and Sense Motives…
 
On deck for this session:
Uun; tying up loose ends and then shredding a ball of yarn.
Victor; like your kindly, politically-incorrect uncle, that you’re kind of waiting to say something terrible to a foreign person. 
Floki; going against the Floki. Gettit? Flow-ki. It’s his name. And he disagreed with everyone.
Malicia; primed for a life of adventure/premature death by sticking her beak into assassin guild business.
 
 
Also check out Rolland’s take in the comments.
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