Motherfuckinginternetatemyhomework

Goddamn it. I had this mostly written out when my laptop died on me. This is bad news because A) my recap was rich in local colour and B) I use that laptop to look up rules, sometimes.

I swear there is an update coming, although I still don’t have a name for these new entries.

Anyone else wanna do a quick summary?

“You have an awkward dinner coming up.”

That’d be my summary/fortune cookie.

Eleder Shopping

To save game time, here is the shopping information for Eleder:
 
It is a small, but bustling trading city of 9000 inhabitants; it is the capital of Sargava and its second largest city. The inhabitants are used to newcomers and are welcoming and reasonable, and most things are negotiable. It is however, starkly divided between the poor Zenj natives and the Chelish colonists. But none of you are Zenj, so that’s not a burden to you guys.
 

“We’re just… uh… helping them run their country… forever.”

 
Spellcasting is available up to 6th level spells. The temple of Iomedae (formerly Aroden’s) is the largest and oldest temple. Other temples maintained belong to Shelyn, Abadar and Gozreh. Mwangi congregants also have their own temples of Iomedae and Shimye-Magalla, a local divine blend of Desna and Gozreh.
 
Magic stuff:
Some of this is far beyond the party’s means, even after the party cashes in and presumably makes some money in the city. This is fine because they are all the closer to things like Dim Door skips and Teleport. Scouring the city for magic items will take 6 hours, so if you peek beneath the jump, you’re spending that time whether you buy anything or not:
 

No magical necklaces, because this broad bought them all.

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Castaway Diary, Day 28, 29, 30 and 31

cover background
 
Well, that wraps that up. I know I’ve moaned about Sandbox play in the past and i’m glad I ran this module because I think some things about it were very good. but mostly I’m glad that it reminded me of what I really can’t and don’t want to do – which is reliably wing it. The next module in the line is the type I am more familiar and happy to play – a lot like early Rise of the Runelords. It isn’t so much an adventure “on rails” as it is an adventure in fascinating places through which a railroad happens to pass. There is movement, direction, but still plenty of places for adventure. Plus, JIM, I don’t think there are any puzzles whatsoever.  
 
Anyway, before we play again, I’ll post some things to think about – namely to remind you of unresolved things, as well as the list of magic items in Eleder. Rolland and I will work to figure out how much loot everyone walks away with so that we don’t have to have a “magic item fitting session” instead of playing the game.
 
The island, their home for the past month of game time is finally in the rear view mirror. I’m glad we were able to get it totally wrapped up in one session, because there really wasn’t too much level-appropriate stuff left to do on the island. You can get to level 1 to level 3 in all sorts of ways on that island, but once you’ve reached the point when you feel like you can take on the cannibal tribe, there’s really only one way to go if you want to ascend. That ascension leads to the climactic encounter with Ileana, which was – from a GM perspective – wonderfully unresolved.  
 

A recurring villain? Who can change shape at will? And make PCs kill each other? Ehhhhhhhhhhhhhxcellent.

We ended the last session at the end of that climactic-yet-not-final encounter last week, with the second fight against TAFKAI and her henchgUun ending with the rescue of Orny and Percy and the fleeing of Ileana… Read More
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