…because that stuff is great. It’s like a better made Berryweiss that’s ideal for slinging down your neck in the summer. Not massively fruity, just enough to be detectable. And hey, thematically appropriate.
So, on deck for tonight’s trip along the shore:
Percy, current kill-score leader, although he graciously provided nothing but Assists this session. Still, in terms of hit point manipulation, Percy is on the ball.
Orny, probably really looking forward to facing any enemy that sleeps in the conventional sense; meanwhile, Guidance Counsellor.
Uun, now – NOW- with hatchet. Also maybe Zombie plague.
Floki, worried that maybe everyone lost focus on what is important while he was down with Dysentery.
Rolifson, slinging acid and perceiving everything like he was Aldous fucking Huxley.
The morning began with the usual dawn discussion about what they were going to do. Floki, back on his feet and able to keep some of the food suspended in himself, wanted to remind everyone about the Lighthouse. Everyone agreed, that is their best hope for signalling ships. Floki just wanted to underscore that. Everyone still agreed. Floki seemed satisfied.
There were several other goals, however, that people had: Uun thought helping the other Castaways out would be helpful in securing their assistance, and everyone seemed interested in Ishiro’s treasure map. The two things coincide there for Ishiro, but Gelik and Jask also have things they’d like checked out, namely the wrecks of the Night Voice and the Brine Demon respectively. No-one seemed to object to any of these diversions, but at the moment, their plan was to head south along the coast and check out the makeshift camp they found again. This fulfills the dual goals of finding a way south to where the lighthouse is and south towards where Ishiro’s map points to a treasure pit.
All well and good, those left at the camp who don’t have some kind of tropical ailment were planning on making some basic improvements to the camp – everyone has, after all, been on the island for a week now and the flotilla of rescue vessels has failed to arrive. So the plan was to get the sleeping shelters up off the ground further, creating a fire screen, there was even ambitious talk about a proper latrine. To that end, they kind of need the block and tackle. So Ishiro asked Percy where he had put the block and tackle. Percy did not have the block and tackle. Percy, to his knowledge had never had the block and tackle.

- Every hour you are out and about doing something when it is Very Hot, you make a DC 15 (+1 for each consecutive test) Fort save or take 1d4 points of non-lethal damage. If you wear arm0ur you get a -4 penalty to that roll. During the Severe Heat part of the day, that changes to making checks every 10 minutes and if you fail you also become Fatigued.
- If you fall unconscious from that non-lethal damage, you start taking lethal damage.
- Once per day, whoever is leading the expedition makes a Survival check and if they do well, can impart a +2 bonus to all the Fort saves during that day.
- The nonlethal damage won’t go away until your overheating ends – either by resting in shade (slow) or being doused in cool water (fast), or healed magically or protected somehow from heat.

- Facts and science!
There was some discussion whether or not they should burn the whole thing down, but it turned out they couldn’t if they tried, certainly not before the zombies smashed open the doors. Uun fashioned himself an improvised great club out of stuff he found lying around. Eventually the doors burst out and the Zombies emerged but they were no match for a prepared group of 1st level adventurers.
Someone had the thought to look for identifying marks on the wreck but it was in such an advanced state of decay, there wasn’t much to give away the name of the thing. Orny correctly deduced that it was neither of the two ships that their castaways had hoped to find, simply due to its age. But the epaulet on one of the zombie’s tattered rag of a jacket retained stitching that read “Tears of Grog”.
Inside the wreck, the rotten boxes and moldy barrels were singularly unimpressive, although they did find a small amount of useful tools: two chisels, and a handful of buttons and nails, as well as what Rolifson identified through taste test as a Potion of Hide From Animals and a wrapped and oiled suit of Masterwork Studded Leather armor. Score!





Party Loot
11.5 dys of hard tack (1 person)
12 day of cooked goat meat (1 person)
1 wooden drawer
1 rope bottle
1 empty bottle
1 ship in a bottle model of the Jenivere
1 canvas sheet used as a raingator
4 quarter sized canvas sheets used as packs
1 block and tackle (missing?)
1 crowbar
1 chisel
2 short two handed saws
Jar of nails
1 fishing net
5 belaying pins
2 shovels
1 hatchet
1 boat hook
1 mop
1 bullseye lantern
10 jars of lantern oil
3 driftwood clubs
7 rusted scimitars (broken)
2 chain shirts
2 sets of clothes
1 varisian scarf
My notes state that Uun took the MW studded leather armor and Rolifson took the potion of hide from animals. Correct me if I’m wrong.
Floki Blodvinâs kill sheet
Sea Scorpion â 2
Skeleton â 1
Zombie – 3