Desfaber

Desfaber

Numenera 2: Dogs In The Vineyard, I get it.

Sharad, an Intelligent Nano who Leads and fulfils his artistically rendered destiny. Meef, a Mechanical Jack who Exists Partially Out Of Phase and it shows. Red Pepper, a Graceful Glaive who Wields Two Weapons and can’t resist a rumble. Giana,…

Numenera: What is normal?

  The Ninth World is a wacky, topsy-turvy place so trying to figure out what is weird to the player characters isn’t the same as trying to come up with weird stuff for your players. To better center players and…

Numenera 1: Into the Beyond

Sharad, an Intelligent Nano who Leads and who travels with friends. Meef, a Mechanical Jack who Exists Partially Out Of Phase and is seeking the truth of his origins. Red Pepper, a Graceful Glaive who Wields Two Weapons and accompanies…

Kickstarting fever

It was looking at all the Dusk City Outlaws stuff that got me occasionally looking at Kickstarter (still looking forward to playing that when it comes out) and then I stumbled across Rising Sun and plunked down the money for…

Numenera: Play Test 2 & 3

I think the major lesson of session 2 is that it is real easy to slip back into old habits if I don’t keep an eye on it and if I drink while I play. Our first session felt like…

Numenera XP and character development

I’ve been trying to wrap my head around Numenera’s system, (before they release Numenera 2, next summer), just because in many ways it is substantively different to anything I’ve played before. There’s probably going to be a few posts about…

Numenera: Play test 1

Okay, so we got our first run through of the Numenera Starter Set yesterday. Rolland and I joined the Tallens and played through at least a part of the intro adventure. Recap after the cut; spoilers obviously, if you ever…

Numenera: Mechanics

If you were trying to determine the mechanics of Numenera from the computer RPG, you’d get thrown pretty wide of the mark. Torment: Tides (as I call it, because I’m on good terms with it) give you a taste of…