What Orny Was Thinking
So… sorry it got shitty, gang. I tend to think of my characters as excuses to paint miniatures, but I guess I bummed Mike and others out tonight giving him a new excuse. I just want to write down quick…
Live your life one dice roll at a time
Live your life one dice roll at a time
So… sorry it got shitty, gang. I tend to think of my characters as excuses to paint miniatures, but I guess I bummed Mike and others out tonight giving him a new excuse. I just want to write down quick…
We were gastronomically blessed by Jokes who brought us Pineapple Upside Down Cake instead of her husband, who was gastrointestinally cursed. Rolland – hope you are feeling better, wherever in the world you are. You get 865xp for the last…
No update this week because they are still in the middle of a fight. Speaking of which… We got into an argument about whether Uun could draw a Longspear from an Efficient Quiver while climbing. The Efficient Quiver is irrelevant,…
This session was a bunch of fun, even though there wasn’t much (but some) adventuring/combat turn/pc-vs-an unfriendly world. Instead, like last session, it was mostly setting the scene for what is to come. Which, involves 20% me describing stuff and…
Okay, second attempt. There is a lot of text here and I hope I’m faithfully recounting the events as they transpired. Someone pipe up if they think I’m off and we’ll resolve what actually went down. It’s way easier to…
Goddamn it. I had this mostly written out when my laptop died on me. This is bad news because A) my recap was rich in local colour and B) I use that laptop to look up rules, sometimes. I swear…
To save game time, here is the shopping information for Eleder: It is a small, but bustling trading city of 9000 inhabitants; it is the capital of Sargava and its second largest city. The inhabitants are used to newcomers…
Well, that wraps that up. I know I’ve moaned about Sandbox play in the past and i’m glad I ran this module because I think some things about it were very good. but mostly I’m glad that it reminded…
Okay, so with last night’s session everyone (who matters, Ben Tallen) got caught up to what had happened to the first three guys to go in to the dungeon all by themselves, but first they had to go through that…
I’m a firm-ish believer that death should be an omnipresent possibility in roleplaying games when you are facing dangerous enemies and dishing it out plenty yourself. But ideally – and I mean ideally only from a GM point of view…