Cthulhu comes home

I can already smell the sewers...!

Well it has taken ~20 years but finally those good chaps at Chaosium have got round to updating Gaslight.

I am trembling with excitement, possibly even dribbling. Ah no I slightly soiled myself. Too much opium…

Button on a freshly starched collar, add tie. Check moustache in the mirror, seat top hat onto neatly oiled hair. Scarf, coat, cane, gloves.

Now what to do today…

Why does no-one ever visit the ruined docks since that terrible fire?

With the Thames fully frozen over the “Telegraph” suggests it must be wolves preying on vagrant children???

Just what goes on at the Torchwood Institute private members club?

Terrible luck that the train broke down out on the moor… in the snow… at night…and the guard was never found?

Should I arrange to join my cousin at his dig in Alexandria???

What just caused my Great Uncle to be suddenly taken into the asylum and why can we not visit?????

Ah! Mrs Mullen has laid out today’s newspaper. Goodness! Yet more graves robbed? Well that can wait till I get back. Where is that bloody pipe!?

LET ME AT THIS! If I had a time machine I would already be there!

(If you need any inspiration or background materials also check out “Victoriana” by Cubicle 7!)

5 Comments on “Cthulhu comes home

  1. Man, you guys really know how to get your money’s worth out of a pack of fake mustaches.

  2. I’ve never run or played Gaslight, but I like the idea. I think the thing that appeals most is the idea of two layers of Victorian society – one being appallingly restrictive and mannered and the other being astonishingly permissive and debauched – and the weird friction between the two.

    That’s what works in Lovecraft’s stories: You have some pallid intellectual dilettante go out into the real world and he finds that there is an entire layer of hillbilly goatfuckers and strangely chanting church-goers on his own doorstep. The alien presence isn’t the only scary unknown thing: your fellow men must be accomplices for it to be truly terrifying. And it seems like Victorian England would suit the bill perfectly, in a way that post-Great War England would not.

    It would be funny to go over a tale of Bernard Fitz-Hugh’s youth…

  3. Out of curiosity, do you have a current game of this going?

    • Alas… No. I recently ran a shortish 1920’s era campaign based on the premise behind Michael Faber’s brilliant “Under the Skin” as I needed relatively fast travel for the PCs. BUT… given I am bursting with ideas for this and I whole heartedly concur with your post above I WILL and it WILL be soon!

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