So, back to the Accursed Halls, this time, with Mart, Tarkus and Cyrus arriving as reinforcements just before they forged ahead into unfriendly territory.
They stood in the misty room, having wrecked the magical trap and shaken off its nightmarish effects, listening for any sound from the rough-hewn sandstone passageway ahead. Since the chatter of goblins had been curtly silenced by an authoritative goblin voice, there was no further sound. Him and Verne moved forward quickly, but as stealthily as they could manage, while everyone else advanced cautiously up the tunnel. They could see the flickering lights of small fires ahead and it smelled like someone was burning garbage up there. Bam downed a Mutagen potion.


Healing was dished out as the started to search the cave – MAKING THIS THE FIRST ROOM IN THE DUNGEON THEY’VE SEARCHED. They haven’t looked at any other dungeon feature closely unless it was a dead body or a door or a trap that was killing them. Until then the strategy appears to have been “Run to the next room! Kill! Repeat!” which is, it should be said, a good strategy for making sure your enemies never have time to prepare. In amongst the piles of mangy furs and shabby crates stuffed full of salvage, they found a chest. Verne got to work on opening it and successfully cracking the lock, they found a decent quantity of coins, a potion of Cure Light Wounds and a well-made arrow wrapped in a stained red ribbon. The arrow turned out to be an Arrow of Sleep, so I think Cyrus, who took a while to dial in his bow in the last fight, ended up with it. While the chest was being looted, the rest of the party checked out the goblins, especially the spellcaster. On her, they found a Masterwork Horsechopper, a pouch containing five green peridots, another potion of CLW and a Masterwork Chain Shirt that had been enchanted to expand/shrink to fit whoever was holding it. I think Him ended up with the Chain Shirt, but I’m not sure if anyone took the nice Horsechopper.


