With regards to attacking a grappler: it seems silly that someone firing a missile weapon at two combatants spread across a 15′ area (let’s say angry cannibal with a spear and angry Uun with a spear, as they are considered in a melee despite the 5′ of nothing between them) will incur a -4 penalty to hit (because of the danger of hitting their buddy), while someone who swings a two-handed flail at two grappling people (so closely together as to prevent the use of one arm each) can do so with impunity – in fact, due to the grappled condition, it would get easier to hit the person. They’re not even at swords length from each other – at least one limb is sharing space with the other person – even if they remain mostly in different squares. I think this unfairly penalizes missile weapon users and magic ray-slingers and rewards people who go for the big, high damage weapons, who honestly have a great time the rest of the time.
I’m inclined to let the precedent of the “firing into a melee” mechanic and cover mechanics as a guide for what to do when making a melee attack into a grapple:
25% chance that an attack is allocated to someone other than the intended target; unless the attacker uses a Light weapon or a one-handed melee weapon with the Piercing type. Where the attacker is in relation to the grappler has no bearing on the penalty, just as shooting into a melee is not modified when the angle is tighter/wider.
Okay, two sessions with not too much combat, but a fair amount of exploration and plot movement. Which is good because everyone is really ready to get off this island.
The party was poised to venture into a narrow tunnel that led further down into the cave complex when a terrifying cacophony of shrieks scattered the party, sending some running for their lives, while others gritted their teeth and manfully/crowfully pressed on.
Victor lit a Bullseye lantern, since their source of light had fled, gibbering, holding his robes above his ankles. Malicia crept forward and found an opening at the end of the tunnel. While the cave tunnel they moved through was entirely natural, just a split in the rock that had eroded over time, the area it led to was crafted, or at least parts of it were. A combination of collapsed building, cave and intact hallways, the complex beyond them was a tangle of level changes, corners, creepy-ass snake carvings and narrow vents in the roof and ceilings.

Speaking of fiascos, Floki’s luck didn’t improve in the next large chamber because when they arrived there, they were jumped by a trio of lacedons, one of them a spellcaster. And the first spell she cast sent Floki running for his life through the dark passageways. Victor advanced into combat, his Veil of Positive Energy… hiding his modesty. I can’t remember what this does…. oh it makes the super hard to hit Paladin even harder to hit. That makes a lot of sense, because he was very hard to hit. Victor and Malicia moved into position (eventually) but not before both fumbling. Then they laid some hurt down on the spellcasting lacedon. Percy meanwhile struck down the first lacedon that came his way and then used his Spiritual Weapon to get stuck in without actually sticking himself in. The spellcaster channeled negative energy and Percy channeled positive energy. It was some real primal yin/yang shit going on. It came to and end when Victor struck her, then Malicia stuck a blade into the undead’s skull, then Percy finished her off. Teamwork! There is no “Terrified Viking” in team however and Floki was carefully feeling his way back through a clever application of Knowledge: Dungeoneering.
All that was left was to search through the midden heap of corpse parts that were piled in the middle of the room and the belongings of the undead spellcaster: a magical ring, which I don’t think they identified and an Amulet of Natural Armour +1, which is nice. After that they checked out the rest of the little lair and other than finding what looked like a small altar carved with snakes that came to life and bit Floki, found nothing to hold their interest. However, they were satisfied that the lair was cleared and so returned via the caves, to the surface, where they met up with their bashful comrades.
Content that they had both cleared the cannibal camp around the lighthouse and the undead warrens beneath it, they settled in for the night. The following morning they had a day to kill before Aerys came back with (hopefully) the other castaways.
There comes a time in every young ranger’s life when he must go out into the world and seek an animal bride companion. So Floki went looking for that special something in the jungle, communing for a full 24 hours with the jungle around him. One good way to attract dangerous creatures is to go sit alone in the jungle overnight, so one way or another, he was likely to get his wish.

Making it clear that there were no bad feelings about this momentary indiscretion, the party decided to leave Aerys with these cannibal monsters and take Sasha with them, along with what they were pretty certain was dried goat jerky and preserved fruits for supplies. With food enough to get to the Red Mountain they set off eastwards. The journey was largely uneventful as they travelled the trough-like cannibal path east and made good time under Floki’s guidance. Sasha was naturally delighted to be out and about going to see fabulous things, rather than staying near camp depopulating the island of goats/whatever else was at hand.
They spent an uneasy night out in the jungle, their dreams full of dark places and slithering movement that they could never focus directly on. Something always seemed to be silently moving out the corner of their eyes as they dreamed of wandering, lost and in the dark. The experience was shared by all of them and they discussed it the next morning before doing a spot of foraging then setting off again. Before too long they stood at the edge of the mountain slopes and encountered a gorge that cut deeply into the side of the peak. The cannibal path led to a rickety looking rope bridge that spanned the 50′ wide gorge. One by one they made their way across the gorge, the old bridge creaking and making disconcerting snapping noises as they passed over. The boards gave way here and there, but nothing that amounted to more than just being dumped onto the remaining boards/mild heart attack.
Continuing over the gorge they began to wind around the mountain, the island’s tallest peak. But Floki wanted to search for a waterfall, since the clue-poem-puzzle-boondoggle mentioned water. They left the path and quickly found a vantage point that let them look down upon an inlet, fed by a waterfall. Furthermore, back down the mountain, overlooking the inlet, an outcropping capped with several standing stones was visible. The party began clambering down the small steep slope that led to the outcropping, some more successfully than Nobody, who landed on his backside, but all more successfully than Orny, who didn’t try because he is sick of fucking climbing. No sooner had they dusted themselves off and laughed at Nobody, but a screaming monster appeared around the mountainside, swooping in from the sky and pouncing on Percy.
The Red Mountain Devil had attacked them once before while they were trying to figure out Ishiro’s dig site, so one thing is obvious: the creature is summoned by annoying puzzles. Floki, Percy and Nobody had shots at it ahead of it closing with Percy, but only Percy’s Spiritual Weapon made contact, no matter how gravelly Nobody’s one-liner was when he tried his Dead-eye gunslinger trick. Then boom, the thing barrelled into Percy, grappling him. Hooray! Grappling! Uun dashed in an clawed at the ongoing melee, hitting Percy a bit and the Devil a bit (see house rule stuff below). Victor dived in to help with the Grapple and then Orny successfully put the thing to sleep with Slumber Hex, a well-worn tactic that newbie Sasha was unfamiliar with, so she ran forward and woke the devil up by poking it ineffectually with her rapier. Floki’s leopard leapt at the devil, but couldn’t harm it, but Percy’s Spiritual weapon and Nobody’s flash suppressed shot did. The creature acrobatically launched itself into the sky, twisting in the air and roaring before flying over to the standing stones. Percy’s Spiritual Weapon hit again and both Floki and Uun nailed it with missile fire. The thing roared again and sped off through the air, into the jungle on the other side of another gorge-like river outflow.
The party healed up as necessary and then started fiddling around with the standing stones. There were four tall stones, surrounding one wide, pyramidal stone. The pyramidal stone had a small bowl at its peak, with channels running down each side to another small bowl like receptacle. They fannied around for a while, filling the bowl on the top of the pyramid with blood, then more blood, then more blood. That didn’t do anything. Sasha (GMPC TO THE RESCUE!) examined the standing stones and found snake symbols cut into the stone. When someone got around to searching these, they found that the mossy growths inside the shallow grooves of each symbol were still damp with blood. Oh ho! They volunteered some more blood and daubed it on each of the snake symbols. Lo and behold the snake symbols began glowing with a green light and a rumble of thunder overhead signalled the start of some very fast storm clouds gathering.
They now moved on to the second part which seemed to do with water and metal and purity. Orny tried shouting the name of the long-forgotten god of the mythical Serpentfolk, to no avail. They tried pouring water from a metal object, then they tried pouring purified water from a metal object and then they repeated those a few times, running back and forward to waterfall to gather falling water. With more prodding by Sasha (GMPC TO THE OHGODTHISISN’TFUN!) they eventually struck on trying sea water on the stone identified by orny as the Wavestone. Oh ho! The storm clouds began to flicker with lightning. Finally Orny shouted the name of Ydersius, eldritch entity from the edge of prehistory and BOOM, the skies split with a series of lightning bolts that knocked them all flat. Everyone was able to twist away from the momentarily searing column of white energy except Orny and Percy who were temporarily blinded. The crackling discharge of lightning struck the pyramidal stone for several seconds When it stopped they heard the terrible grinding sound and saw the waters rapidly recede from the inlet and swell in the distance.
From their outcropping, now high above the exposed sea bed, they could see a sodden shipwreck, several dozen surprised sea creatures awkwardly making their way back to the several pools that littered the sea floor. But most importantly they could see an imposing set of double doors; their carven stone dripping with sea water and weeds, set below the waterline into the cliff to the south.
Edit: For Dave and everyone else who forgot that Ishiro buried your treasure way waaay away from the Lighthouse camp…

Sorry I complained so much about the puzzles, but that was a great example of what I hate about puzzles in D&D. The shit doesn’t work because we don’t interact with it, we just either figure it out or starve. And even if we’re trying to be kind of in-character and putting each other to sleep before somebody does something stupid we might not learn anything.
I really think anybody that’s building a D&D module should take whatever time they spend making puzzles and write a character that we can talk to.
i’d love to see an updated map of the island that has been explored!
Yeah, David, Could you just whip us up a scale model of the stones with the markings and wet blood next time we play….That would be really helpful. I don’t know how the others work, but I know I am a tactile learner. Thanks!
There you go, map added.
although in doing so, you also show the boundaries of the island, it would be scarier if the black just continued on forever. unless the group(s) have had the chance to sail/fly/swim/water-walk/divine the circumstance of the island.(can one determine the circumstance of a non-circle?)
that’s a nice sized bit of terrain uncovered! well-done all and with so little death too!
even though the polar vortex made minnesota colder than mars, i can’t tell you all how much i miss being there with you all!!!
They actually knew the shape of the island from the nautical charts rescued from the navigator’s cabin on the Jenivere, way back on day 1. That’s how they and Ishiro were able to identify the island as Smuggler’s Shiv.
Wish you were here too buddy!