It was Floki Blodvin who woke up first, twisting to see a lobster-scorpion the size of a Golden Retriever attempting to snip his foot at the ankle and shovel it into…. is it a mouth? I suppose it is.
Without time to ponder crustacean anatomy, Floki stood woozily and dashed past the lashing tail of the creature and into the surf. The eurypterid followed him, unhappy to let a meal get away. Across the rest of the beach, more immature eurypterids were clambering over the unconscious forms of several people in similar sea-vomited states, looking for soft bits to chop off. Floki began shouting.


Taking stock of their situation, Floki talked to Ishiro about perhaps looking for a place to camp. A brief survey of the lagoon showed that it was a bay. The west end of the bay terminated with some cliffs and the east end of the bay curved out of sight. Ishiro reckoned that the eastern end would be sheltered from the prevailing wind and a curved coast would give them better visibility for seeing passing ships/other people on the beach. The jungle is always at their back, they can’t do anything about that. The other item of interest was that there was a wrecked ship – or at least part of it – lodged on the rocks below the cliffs, past the lagoon.
They set off for the eastern side of the bay, but as they went, it became apparent that a) it was getting super hot, b) it was getting super cloudy and c) the tide was coming in. That gave them only a short time before the waves that lodged the wreck would potentially remove it. Even from where they were they could see the wreck shift when hit by larger waves.
Floki, Victor, Percy and Malicia backtracked along the beach, sticking close to the minimal shade that the palms provided. Ishiro led Aerys, Gelik and Sasha onwards to establish some kind of camp.



Time and tide waits for no man… or crow-lady and it became clear that the last of the Jenivere was close to coming loose from the rocks. Before they were dashed against the cliff face, Floki, Victor and Malicia hauled their loot to the shattered main deck and leapt into the swelling waves, washing up on shore with their various bundles, boxes and bottles.
They schlepped back around the lagoon’s beach and it started pouring with rain. I never mentioned that, but it did. Bucketing down. But by the time they actually made it to the eastern end of the bay the raincloud had dumped its last and it was clear skies and sunshine again. The heat had died down as the day started slipping into evening. The jungle got noisier as they inhabitants figured out who lived where.


Things I learned getting ready for yesterday’s session:
Tengu don’t have tits. The seat in a rowboat is a “thwart”. I have no idea what crabs and lobsters have in the way of mouths.
Okay, other than the Other People’s Stuff (which, though tantalizing, is off limits at the moment) you have the following assets:
A bundle of the Captain’s keys.
A multitude of sea charts. You don’t have to worry about toilet paper yet.
The Captain’s Log.
24 days worth of hard tack (one person).
1 wooden drawer/box.
1 rope bottle box.
1 bottle of Brandy
1 Ship-in-a-bottle model of the Jenivere.
14 Potions, unidentified.
A good quality dagger.
A holy symbol of Nethys.
A block and tackle.
3 50ft lengths of rope.
3 Canvas sheets
1 Small mallet and chisel.
2 short Two handled saws.
Jar of nails.
2 Fishing nets.
A Grappling hook.
2 Bullseye Lanterns.
12 jars of Lantern Oil.
6 Belaying pins.
1 Marlinspike.
2 Shovels.
2 Hatchets.
2 Machetes.
1 Boat Hook.
1 Mop.
3 Driftwood clubs.
1 Severed Arm.
Victor has taken a Rapier and the suit of Leather Armour from what you’ve currently looted. Malicia knows what she has taken…
Aerys retrieved a Longbow and a sealskin wrapped book from the lifeboat.
Gelik retrieved a bandolier and a Shortbow from the lifeboat.
Sasha retrieved a rapier and a kukri from the lifeboat.
Ishiro retrieved a heavy, shallow wooden box. He has not opened it. He also woke up with his katana tangled in his belt.
Also, something for Rolland to work on when he is bored:
Floki already know it is going to take 2 gallons of potable water and 1lb of food a day to keep an adult human alive in this heat. Gelik and Rolifson eat only half that. So working on the assumption that they catch up with all the party members +4 castaways they party needs to come up with 22 gallons of freshwater and 11lbs of food a day to keep everyone from starting to starve.
Foraging can’t take place in the middle of the day – actually nothing strenuous can take place in the middle of the day. Being too active between noon and 3pm is enough to incur the Very Hot heat rules. That neatly splits the day into morning and evening shifts. http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Heat-Dangers
Survival skills will be useful for foragers and building the campsite. Now that you have the bosun’s tools, it will take about 8 hours under the guidance of someone who knows what they are doing to make a covered, walled shelter that is up off the ground. That should get you out of the way of the sun, the worst of the weather and the creepies that make living in the tropics kind of a pain in the ass. People can assist, of course, the more they know what they are doing, the more likely they are to be useful.
Can I safely assume that âunder the guidance of someone that knows what theyâre doing,â means someone that passes the appropriate skill check? How long would that 8 hours take if said skill check was taking a 20? Current plan:
Flok â find fresh water
Sasha â hunt/gather food
Ishiro â Set traps
Malicia â lead survivors in build shelter
Anyone else got some useful skills? Are we wasting our time looking for water; i.e. can Percy or Orny cast create water?
The Ultimate Equipment book states that a hatchet is the equivalent of a hand axe. It does not list a machete. Can we get a DM ruling on how much damage one of these would do? In lieu of a bonfire can we test out our real life machetes on Davidâs bike if it quits working again?
As far as foraging, Orny’s no use beyond as a light source. Warlocks (I’m going to start saying that) can ruin already existing food or water, but they can’t create it. He can detect poison to help figure out if plants will kill us, I suppose.
He can summon monsters if we need a celestial frog for a round, and he can daze and cause fear if we see anything scary, but I’ll need to get back to my paper sheet tonight to think of skills.
Oh, fuck. I just noticed that having a goat familiar gives me a +3 bonus on survival checks. Yahtzee.
I can’t wait to see The House That Bongripper Built.
– What do you think of the roof, Bongripper?
– Meh.
– Fine! There’s no impressing you! Tear it down and start again everyone.
Treat Machete like a Cutlass, since a Cutlass is pretty much just a Machete in a pirate blouse:
Damage 1d4 (Small) 1d6 (Medium). Critical is 18-20, x2. Slashing damage. 4lb weight, nothing special.
You can only take a 20 when there are no penalties for failure and you have a ton of time. (http://www.d20pfsrd.com/skills#TOC-Taking-10-and-Taking-20). You cannot take a 20 on this task; I’ll let you infer why.