When last we met, the party was in a cellar that they ascended from the dungeon below. But before they could explore their way out of it, they needed to attend to a skeleton problem. A mob of skeletons were trying to bash in the door from the stairs. How did they know it was skeletons if the door was closed? By the xylophone sounds their ribs make went they run, of course. The door was jammed shut by, you guessed it, pitons! Calvert really knows how to keep his stonemason skills sharp.
Fearing that pitons alone could not keep the skeletons out, Calvert and Stacia (in a rare show of strength) moved a hogshead of wine in front of the door. With the skeleton threat effectively neutralized, the party proceeded up a short flight of stairs which led to a trap door. Now the trap door required some intense halberd work (sorry, guisarme) from þordis, who was hammering it into the stubborn boards above. After some time, she managed to get the trapdoor open.
It was then the party realized that they were in the same Manor House of Avvakris that they had recently set on fire. They were also assailed by some bandits, which the party dealt with swiftly. Nicklas (played by Sean) managed to again prove that Ventriloquism is a practical spell. Take that, haters! He imitated the sound of some demonic monster (sorry I forgot which one, maybe Avvakris?) and rolled high enough in his spell check to basically turn it into a fear spell. Four bandits went running, and as others had fallen, a couple ran for the exit.
The party now had to contend with escaping the burning manor. While they were lightly singed in the process, no one was too seriously injured.
And this was the time of the night when the conversation veered hard into the merits of the 1987 classic Robocop. This segued into a more reverent exchange on the majesty of the 1982 classic, Conan the Barbarian.

It was pretty great, but not a whole lot of dice got rolled.
Once the game resumed, the party fought the remaining bandits, made short work of them, and we called it a night.
Next time we’ll find out where the party will go now that they may have there best opportunity to escape the village they’ve been progressively razing to the ground for… holy shit, 6 months. Megadungeons gonna megadungeon. And there is so much unexplored.
The party has most of what they lost (except þordis’s nest egg of 500gp), but the Fang of Set is still in the hands of the enemy. Will they cut and run? Regroup and re-enter? Be swept into another land the same way they entered this one? We’ll find out!




